The Use of Simulations and Gaming in Online Courses

U12

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Abstract

Learning simulations and games pre-date the computer age and have been prevalent in teaching business management, diplomacy, engineering, language studies, medicine, military science, supply-chain management, and many other content areas for some time. This article considers the topic of simulations and gaming as these terms apply to the development of learning experiences that complement other aspects of higher education online course design and delivery. To begin I provide a brief survey of the varied ways that educators have approached online learning simulation and game design over the recent past, including illustrative strategies for the effective incorporation of simulations into higher education online courses. Next, I review current best practices in educational simulation development and then explore simple yet effective ways to create small-scale simulations to facilitate particular aspects of student learning.