Smart Textile Products in the Field of Sport

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Abstract

This work proposes a new model for e-textile clothing design for designers, engineers, and programmers. Through the application of the Double Diamond and User-Centered Design models in the design of smart clothing for cycling and fencing, it was possible to develop a new model that combines both processes. This model emphasizes the multidisciplinary nature of the theme, fosters a dialogue between disciplines, helps to solve problems, and at the same time, maps the various stages of research and development. The new model diverges in three aspects (design, technology, and feedback) and, after this stage, converges in the design of a product. Whenever necessary, the process allows revisiting one or more steps to reposition the design process for a successful solution. The research topic draws from distant areas such as clothing design, electronic textile technologies, and visual feedback. It allows referencing the knowledge generated in the different stages of the design process, from theoretical studies to the creation of practical studies, including collaboration with different professionals throughout the process. The model results in an interaction that involves six steps: 1) discover problems; 2) define opportunities in discoveries; 3) specify design, technology, and feedback requirements with the user; 4) develop an idea for a complete design; 5) evaluate the design proposal, technology, and feedback with the user; and finally, 6) implement the solution with the user.