e-Learning Ecologies MOOC’s Updates
Applications of game based learning in various subjects.
Game-based learning can be applied to various subjects, including math, history, and science. Here are some examples:
1. Math:
- Math Facts Bingo: Students take turns pulling out an equation card and saying the answer to the math fact. The first player to get 5 in a row, wins.
- Math Facts War: Players lay down their top card and the player with the highest number gets to keep all the cards.
- Math Facts Memory Match: Students lay out cards face down and try to find matches by solving equations.
- Don't Eat Pete: Students take turns choosing a square and saying the answer to the math fact. If they correctly answer, they get to pick a candy.
2. History:
- Historical video games can be used to learn about history by placing students directly into the world, leading to significant increases in retention and understanding.
- Filament Games believes that game-based learning can change the future for the better by teaching students critical thinking skills and helping them build 21st-century skills.
3. Science:
- Science games can be used to promote participatory science and science literacy.
- Games for Participatory Science can be a paradigm for game-based learning
These examples demonstrate the versatility of game-based learning in various subjects, allowing students to engage in active learning and develop critical thinking skills.
Here are some examples of game-based learning platforms and strategies used in the humanities and sciences.
Gamestar Mechanic:
Gamestar Mechanic is a game-based learning platform that utilizes interactive storytelling and video game design to engage students in learning
1.Filament Games:
Filament Games focuses on creating educational games that inspire and engage players, pushing the boundaries of educational games by harnessing the power of digital humanities
2.Mission US:
Mission US is a series of interactive games immersing students in critical moments of history like the American Revolution, Civil War, Great Depression, and civil rights movement, allowing them to make choices that impact the story while learning about historical contexts
3.Geoguessr:
Geoguessr is a web-based game testing students' geographical knowledge by dropping them in random locations on Google Street View, requiring them to use clues from the environment to guess their location
4.SimVenture:
SimVenture is a business simulation game where students create and run their virtual company, making decisions on various business aspects like product development, marketing, finance, and operations.
Twine:
Twine is a tool enabling students to create interactive stories or games using hypertext and multimedia, fostering creativity, critical thinking, and digital literacy skills.
These examples demonstrate how game-based learning can enhance the teaching of humanities and sciences subjects by providing engaging experiences that promote critical thinking, problem-solving skills, and deeper exploration of historical events, literature and innovative techniques.
References.
https://www.teachingwithkayleeb.com/the-best-example-of-game-based-learning-for-math-facts/
https://study.com/academy/lesson/game-based-learning-definition-and-examples.html
https://www.filamentgames.com/blog/game-based-learning-history-and-authenticity/
https://www.kodable.com/learn/game-based-learning-guide-for-elementary-teachers
https://www.prodigygame.com/main-en/blog/classroom-math-games-for-kids/
https://integranxt.com/blog/improving-math-performance-through-game-based-learning/
https://www.researchgate.net/publication Game-based_learning_-_g_history
https://archylearning.com/blog/the-science-behind-game-based-learning/
https://blogs.ubc.ca/gamebasedlearning/history/
https://www.filamentgames.com/blog/5-amazing-english-language-arts-ela-learning-games
https://www.teachingenglish.org.uk/professional-development/teachers/knowing-subject/video-tips/game-based-learning
https://brighterly.com/blog/game-based-learning
مفيد وجميل
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