Arquitetando um game na escola
Abstract
This narrative recounts the lived experience by the Visual Arts classes with children of the fourth year of elementary school, the School of Application of the Federal University of Santa Catarina, in which they created an electronic game. Children initially appropriated media references to develop a game in the schoolyard, and later they translated their game for digital media by creating an electronic game using the RPGMaker software. This report aims to discuss some ways of learn the language of videogame when producing an electronic game at school, whose actions were mediated, collaboratively, between art professor and a team of researchers associated with the Edumídia Research Group, from the Center for Science Education at the Federal University of Santa Catarina (UFSC).