Audah Ali’s Updates
Gamification
Gamification is the use of game elements and mechanics in non-game contexts, such as education, to increase engagement, motivation, and learning outcomes. In e-Learning, gamification can be used to create a more immersive and interactive learning experience, by incorporating game elements such as points, badges, leaderboards, and challenges into the learning environment.
For example, a language learning course can use gamification to motivate learners to practice their language skills by awarding points for completing learning activities such as quizzes, assignments, and discussions. The learners can then use the points to unlock badges, which are visual representations of their achievements. Leaderboards can also be used to create a sense of competition among learners, encouraging them to work harder to achieve better results.
Another example of gamification in e-Learning is the use of simulations and serious games. Simulations are virtual environments that allow learners to practice real-world skills in a safe and controlled way. Serious games are games that are designed to have a purpose beyond entertainment, such as teaching a specific concept or skill. These types of gamification provide learners with an immersive and experiential learning experience, which can be more engaging and effective than traditional learning methods.
Gamification is valuable in e-Learning because it can increase engagement and motivation, which can lead to better learning outcomes. It can also help learners to develop important skills such as problem-solving, decision-making, and collaboration.
References:
- Gamification in Education: What, How, Why bother?: https://www.researchgate.net/publication/322973489_Gamification_in_Education_What_How_Why_bother
- Gamification in eLearning: A Comprehensive Guide for Instructional Designers: https://elearningindustry.com/gamification-in-elearning-comprehensive-guide-instructional-designers
- The Benefits of Gamification in eLearning: https://www.talentlms.com/elearning/gamification-in-elearning-benefits
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