Developing the Interactive Game-based Picture Book "Food Ninja" to Enhance Creativity in Elementary School Students

Abstract

In recent years, technology has significantly impacted our daily lives and learning methods. With technological advancements, traditional paper picture books have gradually evolved into digital picture books (Roskos, Burstein, You, Brueck, & O’Brien, 2011). Digital picture books enable readers to interact with story elements through visual and auditory cues, providing rich sensory feedback and enhancing engagement and motivation (Lai, 2018). However, simply converting paper content to digital form does not guarantee a quality reading experience or improved learning outcomes. This study used self-designed digital picture books and various assessment tools (semi-structured interviews, behavioral observation forms, and the Torrance Tests of Creative Thinking) to collect data and applied triangulation (from students, teachers, and researchers) to evaluate the impact of digital picture books on creative thinking instruction, focusing on the mediating role of interactive features. The findings indicate that digital picture books have a significant positive impact on fluency, flexibility, and originality in creative thinking. Notably, interactive features significantly enhanced originality. While teachers observed a trend of decreased elaboration due to time constraints, this decline did not reach statistical significance in the data analysis.

Presenters

Joni Tzuchen Tang
Associate Professor, Graduate Institute of Applied Science and Technology, National Taiwan University of Science and Technology, Taiwan

DeJun Mo
教師, 高年級班導, 台中市立大新國民小學, Taichung, Taiwan

Wen Chun Lan
National Taiwan University of Science and Technology

Details

Presentation Type

Innovation Showcase

Theme

Technologies of Mediation

KEYWORDS

Interactive game-based picture book