Abstract
Join us as we explore planning and executing events that are accessible and welcoming to people with disabilities. We will walk through our experience planning accessible table-top gaming events at Kansas State University. We use games as a tool to introduce basic task analysis in order to facilitate planning events that are accessible and welcoming. We will discuss different game types and mechanics and how they do and do not work for people with various disabilities. We will walk you through how to spot barriers to dignified participation for people with a wide variety of disabilities. Once we have spotted barriers, we will walk through reducing them through modifications to game play mechanics or, more frequently, creating modified pieces working with local and student artists. While game mechanics and rules are critical from a design standpoint, many gamers are drawn more to artwork and aesthetics than mechanics when selecting what to play. Using thoughtful and creative design, games are frequently made more aesthetically pleasing as well as more accessible. We will demonstrate several games, the barriers we encountered and ways to address those barriers. While games are our springboard, this session is really about understanding event planning from an accessibility first perspective. Our goal is to help you plan events that allow people with disabilities to participate fully and with dignity.
Presenters
Daniel L. IretonStudent, Master of Library Science, Kansas State University, Kansas, United States
Details
Presentation Type
Theme
2025 Special Focus—The Art of Hospitality
KEYWORDS
Games, Event planning, Accessible design