Abstract
Dementia prevalence is projected to rise to 78 million by 2030 and 139 million by 2050, with Alzheimer’s accounting for 60–70% of cases. Addressing this issue is vital for affected individuals and their caregivers. To alleviate dementia symptoms, both pharmaceutical and non-pharmacological treatments are used. Non-pharmacological interventions show potential benefits in treating depression, cognitive function, and social activities. Butler’s reminiscence therapy uses “life review” to help the elderly recall past events, improving their quality of life and reducing depression. Despite its advantages, reminiscence therapy lacks rigorous experimental evaluation. This study aims to develop clear design specifications for reminiscence therapy through physiological sensing experiments. Collaborating with Yunlin University of Science and Technology in Taiwan and Chiba University in Japan, the study uses traditional rice dishes as nostalgic content for life review activities. Over 36 months, the study involves game design based on historical data from Taiwan and Japan, with experimental environments planned by the Japanese team. Data from Electrodermal Activity (EDA) and Blood Volume Pulse (BVP) experiments will be analyzed to assess the therapy’s effectiveness. The first 24 months have completed pre-study and design work, and the project is now in the acceptance stage.
Presenters
Wen Huei ChouProfessor, Digital Media Design, National Yunlin University of Science and Technology, Yunlin, Taiwan Shih Ping Chiu
Student, Bachelor , National Yunlin University of Science and Technology , Yunlin, Taiwan Yichun Li
Lecturer, General Education Center, National Yunlin University of Science and Technology, Taiwan Ya ling Ko
Student, Graduate School of Design, National Yunlin University of Science & Technology, Yunlin, Taiwan
Details
Presentation Type
Paper Presentation in a Themed Session
Theme
2025 Special Focus—Thinking, Learning, Doing: Plural Ways of Design
KEYWORDS
Reminiscence Therapy, Reminiscence Design, Design-based research, Game design