Abstract
Building Information Modelling (BIM) efficiently produces precise and information rich 3D models. However, there are limited conceptual forms that can be produced using tools within BIM software alone. The workflow for creating the forms in BIM is also counterintuitive. This inhibits designers to fully utilise BIM software as part of an agile conceptualisation process. There have been efforts to use other 3d modelling software as input to be developed further in BIM. However, the potential use of Virtual Reality (VR) models is less explored. This research explores potential advantages of VR models as input for BIM in comparison with other 3D modelling alternatives. Initial focus was on unique forms resulting from VR’s immersive processes. This is contrasted with results from less immersive processes of other 3D software. The study also examines the viability of saving VR created forms in file formats common to other 3D software. Focus was on selecting formats that help retain definition of surfaces and curvature of the forms so that it can be further developed in BIM. Current findings demonstrate that VR inputs provide a wider range of forms that can be effectively developed into specific building components in BIM. The paper also documents that when VR inputs are incorporated to the BIM workflow specific improved efficiencies and intuitiveness are achieved. Concurrently, highlighted areas of improvements of the products and processes provide directions of future research needs.
Presenters
Juniarto HadiatmadjaLecturer, School of Design, Temasek Polytechnic, North East, Singapore
Details
Presentation Type
Paper Presentation in a Themed Session
Theme
Architectonic, Spatial, and Environmental Design
KEYWORDS
ARCHITECTURE, CONCEPTUAL FORM, VIRTUAL REALITY MODELLING, BUILDING INFORMATION MODELING