Abstract
This research investigates how artificial intelligence (AI) technologies are reshaping our perception of space, both in the real world and in the hyperreal environments that blur the lines between reality and simulation. As AI advances, concepts like simulations, virtual realities, and hyperreality are becoming more integral to how we experience and interact with our surroundings. By examining these ideas through the lens of Baudrillard’s theory of “Simulacra and Simulation,” the study looks at how AI-driven technologies create new, hyperreal environments that challenge our traditional understanding of physical space. To explore these ideas in a more tangible way, the research analyzes the dystopian film “The Divergent” (2014), focusing on how it portrays both real and hyperreal spaces and how these spaces relate to the film’s social structures and faction identities. Using Baudrillard’s theory alongside Montgomery’s “Sense of Place Model,” the study investigates how the environments of the two main factions, Dauntless and Abnegation, shape the experiences of the characters within those spaces. By focusing on this cinematic example, the research highlights how AI and hyperreality are not just theoretical concepts but are actively transforming how we perceive space and, ultimately, ourselves.
Presenters
Meltem EranılAssistant Professor, Faculty of Fine Arts and Design / Department of Interior Architecture and Environmental Design, Izmir University of Economics, Izmir, Turkey
Details
Presentation Type
Paper Presentation in a Themed Session
Theme
Architectonic, Spatial, and Environmental Design
KEYWORDS
AI Technology, Virtual Reality, Hyperreal Environments, Perception of Space, Experience