Abstract
This study explores the potential of digital technologies, particularly games, to enhance Climate Change Education (CCE) by engaging learners in innovative and interactive ways. Through a multimodal discourse analysis of digital games, the research examines how game elements—such as narratives, visual design, and interactivity—can effectively communicate climate change concepts, foster environmental empathy, and promote problem-solving skills. The study also addresses the inclusion and accessibility of these games, focusing on gender dynamics and technological accessibility to ensure they can reach diverse audiences. Additionally, it considers the practical challenges of implementing game-based learning in educational settings. By providing insights into the role of digital games in CCE, this study informs educators, policymakers, and game developers on how to better engage students and promote climate literacy, offering a forward-thinking approach to addressing the global climate crisis through education.
Details
Presentation Type
Theme
Human Impacts and Responsibility
KEYWORDS
Climate Change Education, Game-Based Learning, Climate Literacy, Interactive Learning