Digital Tools and Climate Change Education: Exploring the Role of Digital Games

Abstract

This study explores the potential of digital technologies, particularly games, to enhance Climate Change Education (CCE) by engaging learners in innovative and interactive ways. Through a multimodal discourse analysis of digital games, the research examines how game elements—such as narratives, visual design, and interactivity—can effectively communicate climate change concepts, foster environmental empathy, and promote problem-solving skills. The study also addresses the inclusion and accessibility of these games, focusing on gender dynamics and technological accessibility to ensure they can reach diverse audiences. Additionally, it considers the practical challenges of implementing game-based learning in educational settings. By providing insights into the role of digital games in CCE, this study informs educators, policymakers, and game developers on how to better engage students and promote climate literacy, offering a forward-thinking approach to addressing the global climate crisis through education.

Presenters

Adib Jawad
Student, Education, University of Calgary, Alberta, Canada

Details

Presentation Type

Poster Session

Theme

Human Impacts and Responsibility

KEYWORDS

Climate Change Education, Game-Based Learning, Climate Literacy, Interactive Learning